well i already did Alyson Wonderland, Tarzan and the main Town and i already beat the 3 headed dog thing but on the main town the guy from the accesory store said i needed to deliver something before i went to the bell...i think that's what he was saying but i never delivered it and idk where but if i don't need to deliver it then i'm at the herculas thing and i already did the arena thing with Donald and Goofy but then the little guy said wait till the next one but that one i have to do it alone do i really i have to do it alone to go to the next place because there is no way i can beat it. anyone know please tell me....|||That thing you have to deliver is a book and you need to deliver it to Merlin, whose house is located in the third district. You find the door with the flame on it and cast fire on it. It would open and you go inside and go to the house and deliver the book. Also you dont have to compete in the tournament alone. Thats if you want to.|||the tournament will ask you to beat it with just you. but if you don't want to you will not get extra items. sometimes you have to because if you needed something, a character might ask you to get and battle so somewhat yes and no.|||Cid will install your Navigation Gummi in exchange for a favor. He wants you to deliver an OLD BOOK to Merlin. You will suddenly hear the bell at the Gizmo Shop ring. Strange. First things first though. We have to deliver the book and complete Merlin's favor. Back in the Third District, look for the door with the flame on it. Cast your new fire spell on it to open it, and you will find yourself in a darkened cavern area. Jump carefully across the moving stones to the house on the other side (make sure not to fall off, you'll have to start over again). Enter the hole on the left side of the house. Here you will meet Merlin and the Fairy Godmother. Head back to Merlin's Study either by the Third District, or riding the platform at the top of the stairs in the Secret Waterway. If you opt to take the path through the Third District, you will encounter a new enemy.
Once you are in the Magician's Study, talk to Merlin. After the conversation, give the Fairy Godmother your Earthshine to gain the power to summon SIMBA. You can test out the summon by having Merlin bring you up to the training area.
You may be curious about that book in the corner... well, we'll leave it alone for now. There isn't much you can do with it for now.
Head back to the Third District to find a familiar face. Once you are done chit-chatting, head up the stairs near the entrance to the Second District and enter the lit up house here. Inside the Small House, talk to Cid. After talking about stuff, he hands over a WARP-G, a very helpful Gummi indeed. You won't have to manually fly to worlds that you've been to before.
After the chat, head back to the Second District and enter the Gizmo Shop. After fighting off the enemies, exit through the other door and climb the ladder to the roof. Defeat the enemies here, and then use the Red Trinity Mark on the wall. Pull the rope inside three times to reveal the keyhole to Traverse Town. Sweet! Unfortunately, when you jump down, a familiar nemesis appears. It's Guard Armor again! Level 21 is a fair level to be at for this fight. Remember to equip as many abilities as possible, and to fill up everyone's item slots. Also, equip Cure on a shortcut button of your choice.
The battle starts out simple enough, but when you cause some damage, Guard Armor will suddenly transform into a different boss. Opposite Armor!
After the fight, you will learn the AERO spell. Excellent. After sealing the keyhole, you will get another NAVI-G PIECE. Excellent again.
Return to the First District and talk to Cid for a COMET-G. He will also open up a Gummi shop, and if you want to buy something, buy a COM. LV2. This allows you use more Gummi Blocks in construction.
Nope, you do not need to finish the Cup alone, it just gives you extra items when you did finish it alone,
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